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臺北市國小高年級學童人格特質與線上遊戲涉入程度之研究

A Study on Personality and Involvement Degree of On-line Games among Elementary School Senior Graders in Taipei

作者:蘇銘彥
畢業學校:慈濟大學
出版單位:慈濟大學
核准日期:2011-06-23
類型:Electronic Thesis or Dissertation
權限:Copyright information available at source archive--Tzu Chi University....

中文摘要

本研究旨在探討臺北市國小高年級學童人格特質與線上遊戲涉入程度關係。研究對象以臺北市九十九學年度高年級學生為母群體,以五、六年級學生為研究調查對象,本研究主要採用問卷調查法,以「臺北市國小高年級學童人格特質與線上遊戲涉入程度調查問卷」為研究工具,採分層隨機取樣之方式後,回收有效樣本為636份。另輔以半結構式訪談,針對高年級教師和學童,進行更進一步的訪談研究。茲將研究所得結論歸納如下:
一、接近九成的國小高年級學童參與線上遊戲,且其參與之遊戲以免費的線上遊戲為主。
二、不同性別、購買線上遊戲方式和金額、家裡長輩的態度、遊戲年資和最喜愛之線上遊戲類別均會影響學童的線上遊戲涉入程度。
三、平日和假日是否參與線上遊戲和遊玩時間的多寡會影響學童的線上遊戲涉入程度。
四、有參與線上遊戲的學童在人格特質嚴謹自律性層面的傾向上較沒有參與的學童低。
五、平日和假日參與線上遊戲之學童,遊戲時間越少則在和悅性和嚴謹自律性的傾向也會越高。
六、和悅性、嚴謹自律性與線上遊戲涉入程度呈現低度負相關;神經質性與線上遊戲涉入程度呈現低度正相關。
七、以人格特質預測線上遊戲涉入程度,「和悅性」、「嚴謹自律性」越高,所預測的「線上遊戲涉入程度」會越低。
八、以人格特質預測線上遊戲涉入程度,「開放性」、「神經質性」越高,所預測的「線上遊戲涉入程度」也會越高。

英文摘要

The aim of this study is to discuss the relationship between personality and involvement degree of online game among the elementary school senior grade students in Taipei City. The elementary school senior grade students in Taipei City of year 2010 was taken as research sample and this study targeted on students of grade 5 and 6 in Taipei City to conduct a questionnaire of the personality and the involvement degree of online game for the elementary school senior grade students . Further, the stratified random sampling was used to conduct the survey and a total of 636 valid samples were collected. Through semi structured interview method, this study interviewed the senior students and their teachers for an in-depth study. The findings of research are concluded as followings:
1. About 90% of the elementary students have played online game especially the free online game.
2. The gender, the amount and way of purchasing online game, parents attitude, year of experience and the most favorable online game category have an impact on the degree involvement of online game.
3.Whether the students would play online game during weekdays and weekends and the amount of time they spend playing online game will affect the involvement degree of online game.
4.The students participated in online game tend to have less conscientiousness comparing to those who do not play online game.
5.For those who played online games during weekdays and weekends, they tend to have higher conscientiousness and agreeableness if they spend less time playing online game.
6.Agreeableness and conscientiousness had the low negative correlation with the involvement degree of online game. Neuroticism had the low positive correlation with the involvement degree of online game.
7.According to the estimation of the involvement degree on personality, the higher Agreeableness and conscientiousness is expected to associate with lower involvement degree of online game .
8.According to the estimation of the involvement degree on personality, the higher openness and Neuroticism is expected to associate with stronger involvement degree of online game .


指導教授 - 林清達


 

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